Its Not A Commodity
Monday, November 27th, 2006The graphic design industry is in a constant fight to separate itself from other industries that are strictly commodities. For instance, you can’t walk into a firm and pick a website or brochure package off the shelf and have the cashier ring you up – it just doesn’t work that way. That’s not to say that per project fees may be applied to certain projects, but even those prices are going to have their limitations.
There is a misconception that graphic design is a commodity based industry and we (designers) just make things “pretty” to sell. Trust me, if that were even close to the truth, Wal-Mart would be selling our designs on their shelves.
But it truly takes time to develop a nice looking piece of material that meets the expectations of the client and puts them right where they need to be – in front of their audience.
I have a 3-4 step process when developing a project for a client and each step has numerous sub categories I follow.
1.) Discover: This phase is crucial to the success of any project. The meeting stage begins with the basic research and analysis of your company, the products and/or services you provide, your communication goals and the overall history of your company.
We then analyze the industry competition by reviewing either their websites or printed materials or both.
After we have a clear understanding of your product/services and your competition, we want to understand your target audience. Who are they? Where are they?
We now have a clear profile and want to set forth the proposal for your project. Once we have agreed upon the profile and the proposal, an acceptance agreement is all that is left before we begin the defining stage.
2.) Design: The design phase is probably one of the most exciting elements for our clients and for us as well. Typically, we’ll start with some thumbnail sketches of what we feel best suits the needs of your project. From those, we work our way to just a few selections that are the most appropriate and applicable. This usually means we find three that provide a strategic solution that reflects the overall goals and objectives from the define phase.
After the presentation, we work with you to decide on the best piece to develop even further. This piece usually is given at least one revision and then it is time to create the piece itself.
3.) Distribute: The final phase, distribution includes all the necessary elements that pertain to your project. Whether it be programming or proofreading, the distribute portion of your project is just as crucial as the very first step of the process.
If the project is a website, we test in several browsers to ensure compatibility towards the largest possible audience. If it is print, we review all elements to make sure a “pre-flight” list has been checked and validated.
We set a goal for ourselves to ensure that the entire process runs as smooth as possible and communicate to you what is being done, how it’s being done and any suggestions we might have to make the entire experience a pleasurable one.
So as you can see, developing any project is far more involved than just making things look good and does not allow us to make our industry a commodity.